“Build efficiently” is a software programme that allows you to design the construction of a sustainable building with three different options: construction of a new property, renovation of a property and construction of a new school. The 3D visualisation provides a real view of the property, which enables the student to become involved in the project.
The students should select the different options that the software provides, including the orientation, insulation, windows and the type of lighting and air conditioning. While constructing the property, the software shows us the ecological footprint and the real cost based on the materials selected.
The final objective is to obtain a property energy certificate as well as to calculate the ecological footprint of the property, while adhering to a real programme of energy certification and simplifying the parameters to ensure the students can understand them. This programme is presented as a good resource for teachers for content about efficiency, energy savings, energy and technology. The programme has a neutral, clear and concise design, is intuitive to use and suitable for all types of student.
Courses and subjects
The Naturgy Foundation has conceptualised the software and the activity for secondary school, sixth form and training course students.
The activity is part of the Environment, Technology and Energy subjects.
- Identify the features that make an efficient building.
- Learn to perform an energy audit.
- Raise awareness of energy efficiency and saving.
- Understand the main efficiency qualifications and their meaning.
- Develop the skills to use technological and digital devices.
- Provide resources to ensure the participants are capable of implementing energy saving measures at home.
- Encourage good practices of energy saving.
Content of the educational programme
- Sustainability, energy audit and energy efficiency.
- Efficient construction.
- Technology, visual and plastic arts.
- Knowledge of the means.
- Social and civic values.
- Technological objectives and systems.
- Processing of digital information and skills.
- Knowledge and interaction with the physical world.